Dear Wanderers,
These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.
We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.
1. In [Online Mode Boss] and [Boss Dummy] environments, the scope of skill latency optimization has been significantly expanded to support Mystic Skills, Deflection, and Martial Art skills across all paths, including Martial Art [Skystrike Gauntlets] Inebriate Heavy Attack [Dragonquench - Inebriate] and Martial Art [Everspring Umbrella] Martial Art Skill [Scarlet Spin].
2. In new tier gear, Single-Target Mystic Skill DMG Boost and Area Mystic Skill DMG Boost from the Tier 100 [Helm & Chestpiece - Tuning Library] will be merged into All Mystic Skill DMG Boost, which applies its damage boost to all Mystic Skills. The two legacy attributes will automatically upgrade to All Mystic Skill DMG Boost upon Relaying to Tier 100.
3. Qi Damage dealt by [delayed-settlement damage effects] has been adjusted to align with [damage-over-time effects] for better balance. Following this adjustment, certain effects now deal Qi Damage, including [Vendetta]'s Rodent Hunt, [Towline Sweep]'s Soulbreak, and continuous damage from [Sky Gripped]'s Heaven's Might.
4. Added a pre-input toggle for Deflection/Dodge under Settings: When enabled, Deflection and Dodge inputs will be queued during hit recovery or skill casting, executing immediately once the current action or hit recovery ends. This setting is enabled by default.
5. Adjusted the [Closest Target] lock-on logic under [Settings - Gameplay]: Target priority is now calculated based on the character instead of the camera center. Fixed an issue under [Settings - Gameplay] where off-screen enemies could still be targeted in rare cases when [Ignore Off-Screen Enemies] was enabled.
6. When a weapon swap command is queued during an ongoing skill, holding the input for the next skill will now immediately initiate charging once the weapon swap completes.
7. Set [Hawkwing] Effect Adjustment: Now grants additional Bellstrike Attack, with slight adjustments to its Physical Attack bonus.
8. Set [Ivorybloom] Effect Adjustment: In addition to full HP, triggering Critical Healing will now also grant all set buffs for a limited duration.
1. Optimized the feel of Mystic Skill [Cloud Steps]: Slightly increased the landing speed after casting [Cloud Steps] without affecting skill interrupt points, and resolved display issues when casting other skills midair following its use.
2. For Mystic Skill [Yaksha Rush], breaking a target's defense now grants Super Armor instead of Tenacity during the skill animation.
3. For Mystic Skill [Talon Strike], breaking a target's defense now grants Super Armor during the skill animation.
4. For Mystic Skill [Blinding Mist]: Reduced Vitality cost by 30 for both the base and Enlightenment variants; reduced base variant cooldown from 45s to 30s; enhanced Tier III effect, increasing the Touch of Death damage boost from 20% to 30% during its duration.
5. Enhanced Tier V effect of Mystic Skill [Drunken Poet]: Landing the final hit of Drunken Poet now refunds an additional 4 Vitality.
6. For Mystic Skill [Bursting Nine]: Increased the minimum damage decay threshold when multiple arrows hit the same target from 10% to 20%; increased total damage multiplier from 200% to 270% when all arrows hit the same target.
Bellstrike: Splendor
1. Adjusted the [Qi Imbalance] effect applied by Martial Art [Nameless Spear]: If the target becomes Exhausted during the effect, all HP Damage and Bellstrike Damage taken is increased from 8% to 10%.
2. For Martial Art [Nameless Sword] Charged Skill [Vagrant Sword] in Non-Arena modes: Reaching Stage 1 Charge now grants Tenacity until the skill ends, covering the instant multiple sword wave releases triggered by Qi Surge.
Bellstrike: Umbra
1. For Martial Art [Strategic Sword] Talent [Extra Attack Boost]: Physical and Attribute Attack scaling during Bleeding and High Bleeding settlements now scales with Martial Art Breakthrough level. Reaching Breakthrough Tier 18 in the new season grants an additional 4% boost as compensation for lack of extra attack.
2. Martial Art [Strategic Sword] Special Skill [Inner Balance Strike III] now grants Tenacity during casting in Multiplayer Dungeon modes.
Silkbind: Jade
1. Weapon [Fan]: Increased the stagger duration caused by the Dash Skill, allowing for smoother follow-up combos.
2. Adjusted the [Lingering Bone] effect applied by Martial Art [Inkwell Fan]: Duration when hitting Bosses is increased from 2s to 5s to improve rotation pacing.
Stonesplit: Might
1. Adjusted the [Vulnerability] effect applied by Martial Art [Stormbreaker Spear] Special Skill [Thunder Shock]: Removed the bonus Qi Damage taken (the base HP Damage increase already scales Qi Damage proportionally). When the damage source is using [Thundercry Blade] or [Stormbreaker Spear], extra HP Damage taken is increased.
2. For [Stormbreaker Spear] Special Skill [Thunder Shock]: Slightly reduced pre-cast time and increased the attack area of the first hit.
Stonesplit: Strength
1. For Martial Art [Phalanxbane Blade] Talent [Extra Attack Boost]: Slightly increased Physical and Attribute Attack scaling during Anxi Army Assist settlement as compensation for lack of extra attack.
Bamboocut: Wind
1. Inner Way [Breaking Point] now displays a cooldown indicator for its triggerable effect.
2. Added Martial Art [Museflow Waist Drum] Martial Art Skill [Plumage Sweep] to the list of crowd control skills that can trigger Inner Way [Riptide Reflex].
3. For Martial Art [Mortal Rope Dart] Enhanced Special Skill [Rodent Rampage]: In Arena, extra rodents will temporarily stop auto-assisting attacks while the player is under hit recovery or crowd control, resuming once the player recovers.
4. Advanced the skill interrupt point for the 2nd and 3rd hits of the Flamelash Light Attack [Blade of Heaven's Wrath] for Martial Art [Infernal Twinblades], allowing for stable combos into subsequent Light Attacks.
Bamboocut: Dust
1. Adjusted Tier VI effect of Inner Way [Towline Sweep]: Increased Soulbreak settlement damage from 10% to 12%.
Bamboocut: Kite
1. Adjusted the Tenacity requirement for Martial Art [Heavenwill Gauntlets] upon Perfect Dodge in Arena: Triggering Perfect Dodge now requires 0.5 Heaven's Will bar to gain Tenacity. When Skygrasp Rope Dart is equipped simultaneously, no Heaven's Will is consumed.
2. Standardized the base Qi Damage for all Falcon's Pursuit skills. The 30% Qi Damage boost from Inner Way [Sky Gripped] Tier III now only applies to Bosses. When both Heavenwill Gauntlets and Skygrasp Rope Dart are equipped, Falcon's Pursuit Qi Damage is raised to match Vile Condemned.
3. Increased base damage by 12% for all Path [Bamboocut: Kite] Falcon's Pursuit skills, including Heavenwill Gauntlets Martial Art Skill [Celestial Mandate: Falcon's Pursuit] and Light Attack [Righteous Reign: Falcon's Pursuit], as well as Skygrasp Rope Dart Martial Art Skill [Snaring Lash: Falcon's Pursuit] and Special Skill [Sky Grasped: Falcon's Pursuit].
4. For Martial Art [Skygrasp Rope Dart] Charged Skill [Boundless Whirl]: Adjusted the stagger duration of the final whip hit and the animation speed of the concluding sweep, ensuring smooth combo connection to the final sweep when consuming 1 Heaven's Will bar.
Bamboocut: Draught
1. For Martial Art [Riven Twinblades] Special Skill [Bloodstone Welcome]: In Multiplayer Dungeon modes, hitting a Boss and initiating combat now properly grants Binge Points.
2. Optimized Martial Art [Riven Twinblades] Inebriate Special Skill [Hero's Blood: Inebriate]: Grants invulnerability during aerial slashes in Non-Arena modes.
3. For Martial Art [Skystrike Gauntlets] Martial Art Skill Stage 2 [Castlink]: Now grants Tenacity, with an advanced interrupt point and increased stagger duration, enabling smoother follow-up combos.
4. For Martial Art [Skystrike Gauntlets]: Improved targeting dash for Special Skill Variant [Nightwick - Primepick]; advanced interrupt points for both [Nightwick - Primepick] and [Nightwick: Grounddrift] for smoother follow-up combos.
5. For Martial Art [Skystrike Gauntlets]: Slightly reduced targeting dash distance for the second hit of Inebriate Light Attack [Bloombreak].
6. For Martial Art [Skystrike Gauntlets]: Entering Inebriate - Deepdaze now immediately grants 0.5s of Super Armor, and the effect that sped up recovery from hit stun during Inebriate - Deepdaze has been removed.
1. The Invisibility applied by Martial Art [Vernal Umbrella] Charged Skill [Apricot Heaven] now has a 10s cooldown.
2. Martial Art [Skygrasp Rope Dart] Special Skill [Sky Grasped] will no longer apply Root to the target if it is Deflected.
3. For Martial Art [Panacea Fan] Martial Art Skill [Cloudburst Healing]: Repeated Knock Up on the same target within a short period will now have diminishing returns.
4. For Martial Art [Phalanxbane Blade] Martial Art Skill [Soul Burning]: After charging, executes multiple rapid spinning slashes, dealing heavy continuous damage to surrounding enemies.
5. For Martial Art [Mortal Rope Dart]: Increased damage dealt by rodents in Special Skill [Rodent Rampage], and increased rodent trigger frequency during high-frequency attacks.
6. Increased the duration of Fatal Pursuit applied by Inner Way [Mortal Rope Dart] from 10s to 15s.
7. Extended cooldown for Weapon [Umbrella] aerial Special Skill. When cast midair, cooldown now starts counting after floating ends.
8. Added new Bow Inner Way [Bow and Arrow: Uncommon]: Hitting airborne or swimming enemies refunds the Endurance cost of the shot (up to 30 Endurance).
9. Added new Bow Inner Way [Bow and Arrow: Rare]: Hitting airborne or swimming enemies refunds the Endurance cost of the shot (up to 30 Endurance), deals 50% bonus damage, and ignores range damage decay.
10. Added new Bow Inner Way [Cloud Piercer]: Hitting an enemy with a shot charged beyond Stage 2 recovers 20 Endurance. When equipped, effects vary by bow type: Blazing Bow fires a 3-arrow spread; Rapidfire Bow fires 2 arrows; Divine Bow gains faster charge speed and increased impact on Stage 3+ charged shots.
11. Weapon [Blazing Bow]: Reduced draw speed, added 1 extra charge stage, and damage now scales further with charge stages.
12. Weapon [Rapidfire Bow]: Increased arrow flight speed.
13. Weapon [Divine Bow]: Reduced Endurance consumed when shooting.
14. Added new Purple Armor [Wavemend Armor]: Equipping it slows down the accumulation of Steeped in Frost while swimming.
1. Added an icon display for Arena Talent Guarding Qi Core: In Arena, a white dot icon is now displayed to the left of the HP bar to indicate whether Guarding Qi Core is ready to trigger.
2. Added a new effect to Arena Talent Guarding Qi Core: Triggering it now cleanses most debuffs on yourself.
3. Optimized the display latency for the passive CC break resource bar.
4. Path [Bamboocut - Wind] Arena Attunement Adjustment: Under the Legendary Attunement effect for [Blade of Heaven's Wrath], hitting the same target 3 or more consecutive times now reduces the cooldown of Martial Art Skill [Addled Mind] by an additional 3s (up from 2s).
1. Fixed an issue where Mystic Skill Variants could still be swapped during combat via Mystic Skill Enlightenment.
2. Fixed an issue where the enhancement/reduction effects of Light/Heavy Attack Varied Combos in Arena Talents did not match their tooltips.
3. Fixed an issue where Mystic Skill [Leaping Toad - Fury] still gained performance boosts even if its leap attack was Deflected by an enemy.
4. Fixed an issue where triggering Toad Venom from Mystic Skill [Leaping Toad] could interrupt certain Martial Art skills (such as Snowparting Blade skills).
5. Fixed a sync issue where immediately interrupting Martial Art [Nameless Sword] during sword wave casting could cause the sword wave to appear on the enemy's screen without dealing damage due to network latency, despite not being released on the player's end.
6. Fixed a display issue where Mystic Skill DMG Boost was shown incorrectly in the stats panel.