With the launch of Version 2.2, the Hidden Mountain main story reaches its finale. The threads planted long ago begin to draw together, and the many forces that once moved in the shadows finally converge, letting you experience the complete Hidden Mountain story from start to finish.
After the mountain gate falls, refugees pour into Hidden Mountain, and the debate over the future of Mohist Hill becomes a reality that can no longer be avoided. Some come to honor an old promise, some cling to a wish left unfulfilled, and some return to settle a score from years past. Beneath the snow, whether these people can find their answer about the human heart, and where the Mohist path leads from here, will slowly come to light amid the turmoil.

Once the snow seals the mountain, food, firewood, and shelter become the most pressing concerns.
The Mohists preach universal love, hoping to help anyone in need regardless of status or ties. But faced with a crowd of refugees who have nowhere to go, nothing is as simple as the word "rescue." Taking them in means splitting already scarce resources among even more people; turning them away betrays the very ideals the Mohists have always upheld.

As Grandmaster, Swallow must guard the flame that keeps Mohist Hill alive, yet she cannot turn a blind eye to the starving, freezing people before her. She knows her mechanisms and reasons through problems with ease, but by now the hard part is no longer telling right from wrong. It is choosing between things that all matter.
Does she keep guarding this sealed-off haven, or open the gate to let more people in? Does she save the limited resources for the Mohists, or share them with the newcomers? And if the outsiders stay, how can they all live together? The old argument on Mohist Hill, between retreating from the world and engaging with it, finally comes down to real people, one by one.
Meanwhile, the secret of Black Gold surfaces, Skyward City is shaken once more, and another crisis hidden beneath the snow begins to emerge. Qianye appears again. From the burning of Blissful Retreat to the deaths of Ruby and Yi Dao, her name has followed the story from the very beginning, and at last you get your chance to face her again. The broken walkways high above, the crumbling Skyward City, and every skill you have learned along the way all become part of this reckoning.
But the "truth" before your eyes may not be as simple as you think.

After Skyward City falls, the mechanisms deep in the ruins are still running. Halcyon, the former Grandmaster who vanished long ago, finally stands before you once more.
Halcyon's mechanical arm carries immense force and can bend magnetic fields to her will. Once the fight begins, you will quickly realize this is not a battle where watching the boss alone will do.
Halcyon shifts constantly between offense and defense. Once her mechanical arm finishes charging, her attacks grow noticeably stronger, and her moves branch into longer, faster combos. You will need to parry and press the attack to break her rhythm, weaken her magnetic state, and carve out openings under relentless pressure.
Worse still, Skyward City itself joins the fight. Halcyon pulls and pushes her targets with magnetism, turning metal debris into ranged strikes; the mechanism pillars on either side keep closing in, repulsion waves force you to reposition, and wreckage drawn into the air may come crashing back down. So beyond trading blows head-on, you will need to keep an eye on the surrounding mechanisms and handle threats from every direction.
In the second phase, you step into Halcyon's memories and relive the Mohist blood oath she once swore with Raven. The battle shifts from ground combat to a high-speed chase between mechanical birds, where you must dodge, leap, and counter in midair before using magnetism to shatter the bird's core.
Back in the present, Halcyon puts you, the outsider, through one final trial. The plating on her mechanical arm splits apart into a long-range magnetic whip, and she repeatedly breaks away before closing back in with whip strikes, sweeps, grabs, and magnetic thrusts. Some moves must be met with a jump or a chain of parries. In the end, the massive mechanisms and debris across the field are torn up and hurled straight at the "intruder" before her.
From close-quarters clashes to aerial chases, and finally to the magnetic whip and all of Skyward City joining in, Skyward City Ruins never lets you win with a single approach. Through one head-on encounter after another, you will feel the true strength of this former Grandmaster and the quiet force of her character.


Beyond the Campaign, Hidden Mountain also offers two world boss fights that play in completely different ways.
Goshawk wields a heavy hammer, and the fight's defining feature is the searing iron sparks he scatters without end. Each hammer slam sends sparks spreading across the area, steadily shrinking the ground you can safely stand on. Against Goshawk, you have to track both his swings and the spread of the sparks, find your footing between area attacks, and seize the opening after each slam to strike back.

As the pressure mounts, his melee blows and the iron sparks begin to overlap more and more. For you, the fight becomes less about the boss and more about spotting that one moment you can still act within an ever-growing danger zone. Knowing when to dodge, when to deflect, and when to counter becomes the real test of this fight.
And to Goshawk, those sparks are more than just a weapon. He grew up in a world of chaos, and it was not until he met Halcyon on her travels that he first saw a way to live beyond the law of the strong. Years later, searching for his missing master, he made his way to Hidden Mountain, carrying the iron sparks she never got to see.


Golden Colossus Taicu is a battle on an entirely different scale.
Legend tells that the First Emperor once gathered the weapons of the realm, uniting the strength of the people to forge the Twelve Golden Colossi. In time, these towering mechanical war-engines were dismantled and sealed away by the Mohists. Now, within the illusion, the hundred-meter Golden Colossus Taicu rises once more. As one of the largest world bosses to appear so far, Taicu radiates sheer presence; standing at its feet, you can barely take in its full form at a glance. Every stomp and swing of its palm blankets a huge area, and each step it takes sends out a heavy tremor.

In the first phase, you have to turn the Colossus's own power against it, luring it into destroying the formation cores and seals across the field. Only once the Labyrinth Formation breaks do you truly meet the giant itself. Now you must seize the openings after its attacks to climb straight onto its body, while it thrashes about, trying to shake you loose. Only by breaking each of its limb joints one at a time can you leave it weakened and expose its final core.

Alongside the new main story and boss challenges, we have prepared plenty of rewards. Take part in the events to earn Resonating Melody ×10 and Lingering Melody ×8, along with Accessory: Monocled Bird, Decoration: Jisheng Aircraft, and the Face Accessories: Steadfast Veil & Flame Deity Mask.

Beyond the new content, we have kept a close eye on your play experience. The Guild is something many of you have taken part in and built up together over time, so we have focused this round of improvements on the things you use most: member management, season stats, honor displays, and base management.
For member management, the Guild Roster now supports home page editing, and Guild Management lets you pin members to the top, with everyone else sorted by last week's Guild activity, so you can read the roster at a glance.
For stats and honors, Guild War now tracks individual and Guild season stats, letting you review your performance in the new league and matchmaking seasons; support for revisiting past season data will roll out in future updates. Guild members who stand out across various activities will also earn matching honor titles, shown on the roster and in the Guild chat channel.
On top of that, we have reworked how boss talents are counted: when you clear the Guild Hero's Realm and claim rewards, both bosses now count toward your claim total. The Guild Base also gains a blacklist feature that can be set against a single player or an entire Guild, blocking them from visiting your base.
We hope these rewards and improvements make the new version smoother for everyone, and make running and playing in a Guild easier day to day. We will keep listening to your feedback across all our modes and continue pushing these improvements forward.