NEWS

Version 2.0 Patch Notes: Optimizations and Bug Fixes (August 14, 2026)

2026-08-14

August 14, 2026 [Cutie Clash] Adjustments

I. Tile Remakes

1. [Kitty Spreads Its Wings]: Now provides significant cooldown reduction.
New Effect: Grants 1s of [Qi Flow] to the Martial Art at the active slot, and reduces its maximum cooldown for this battle by 0.4/0.8/1.2/1.6s. This Tile's cooldown increases by 6s after use.
2. [Soothing Animal Balm]: Now more versatile and no longer strictly tied to the effects of [Legendary Techniques].
New Effect: Dealing damage has a 40%/80% chance to trigger [Raining Feathers], dealing 80% Outer Attack damage.

 

II. Tile Balance Adjustments

1. [Golden Lotus Steps]: Radius increased to 7m, with enhanced visual effects.
2. [Ode to Wealth]: Increased the animation speed of casting Martial Arts.
3. [Cat Scratching Post]: Trigger chance for [Qi Flow] reduced from 40% to 30%.
4. [Kitten's Tears]: Damage boost reduced from 6%/12% to 5%/10%.
5. [Paulownia Zither]: Damage boost per trigger reduced from 120/240/360/480 to 80/160/240/320. Also fixed an issue where the description did not match the actual effect.
6. [River Fish]: The Martial Art at the active slot now only receives the bonus on its first cast.
7. [River Perch]: The [Legendary Technique] at the active slot now only receives the bonus on its first cast.
8. [Treasure from Above]: Removed the effect that granted [Hero's Flower] upon casting when having more than 20 [Goldchaser Coins].
9. [Meow Punch]: Adjusted Martial Art damage to 40%/80%/120%/160% Outer Attack + 60/120/180/240. Also fixed an issue where the description did not match the actual effect.

 

III. Combat Mechanism Adjustments

1. [Execution]: Performing an Execution now restores 30 Qi. Additionally, the initiator's advantage duration after landing has been extended.
2. [Goldie] Talent: Bonus [Hero's Flowers] gained per round increased from a flat 3 to 3 + 5% of your [Goldchaser Coins] (rounded up, capped at 20).

 

August 7, 2026 Fixes and Optimizations

Network Optimization

To address high-latency feedback in certain regions, we are actively optimizing our server connection logic and upgrading server infrastructure.

Here is what we have implemented so far:
- Optimized network connection strategies to improve the online experience during cross-region matchmaking.
- Enhanced network environment detection: When a player's network environment changes (such as switching networks or IP changes), the system now quickly adjusts connection strategies to prioritize servers with better connection quality.
- Continuously optimized server deployment and line quality to reduce latency in multiplayer modes for affected regions.

Server optimizations for the Chinese HK/MO/TW servers are scheduled to roll out progressively from late August through the September version updates. Once complete, players in these regions will experience improved connection stability and lower latency.

To address cross-region latency reported by players in regions like Japan and South Korea, we are also continuing to optimize our server architecture and network lines to further improve the overall multiplayer experience.

 

Matchmaking Optimization

We are also continuously adjusting our matchmaking mechanisms based on player feedback regarding the cross-region matchmaking experience.

Here is what we have implemented so far:
- Iterated on matchmaking logic to optimize player search ranges.
- Adjusted matchmaking rules to reduce instances of poor matchmaking experiences in certain situations.

Going forward, we will continue to optimize our matchmaking strategy based on live performance to strike a better balance between queue times and matchmaking quality.

 

Future Plans

Optimizing the network experience is an ongoing commitment. We will continue to closely monitor your feedback in multiplayer and competitive modes to refine our servers, network lines, and matchmaking systems.

Thank you, Wanderers, for your continued patience and support! Please feel free to keep sharing your network-related feedback through our official channels.

 

Fixes and Optimizations

1. Fixed an issue in the Jadestream Valley Wandering Tales quest [No Words Between] where Wanderers were unable to use Meridian Touch on the quest target.
2. Fixed an issue where the [Sworn Cohort] interface appeared blank for some Wanderers.
3. Fixed an issue with the incorrect purchase limit for the item [Retuning Stone: Mirage] sold at the Pangolin Stand in Hidden Mountain.
4. Fixed an issue where the [Martial Art Mastery III] trial challenge quest for the Stonesplit: Strength Path could not be completed.
5. Fixed an issue where the pose [Scenario Pose: Unsheathed] remained locked even after being obtained.
6. Fixed an issue where the [Solitary Shade] outfit, a reward from the Taiping Mausoleum, could not be equipped after being obtained.
7. Fixed an incorrect English description for the item [Zhenwu Decoction].

 

[Cutie Clash] Adjustments

I. Tile Balance Adjustments

1. [Balance] Adjustment: Physical Attack scaling adjusted: 40%/80%/120%/160% -> 50%/100%/150%/200%.
2. [Fish Bowl] Adjustment: Cooldown effect of Legendary Technique adjusted: 0.5/1/1.5/2s -> 1/2/3/4s.
3. [Spiky Ball] Adjustment: Maximum damage reflect triggers per battle adjusted: 3/6/9/12 -> 5/10/15/20.
4. [Ether Chest] Adjustment: Damage boost now applies to [Goldie] themselves, in addition to [Chests].
5. [Chest and Sound] Adjustment: Added new effect: Grants 4%/8%/12%/16% damage reflect when shielded. (Passive effect; active upon equipping, no manual casting required.)
6. [Fish Ball] Adjustment: Required number of attacks to trigger adjusted: 12 -> 9.
7. [Thick Noodles] Adjustment: Required number of times taking damage to trigger adjusted: 12 -> 9.
8. [Ode to Wealth] Adjustment: Martial Art cooldown adjusted: 15s -> 8s.
9. [Honk Honk Honk] Adjustment: Duration of [Qi Stagnation] applied adjusted: 0.6/1.2/1.8/2.4s -> 1/2/3/4s.
10. [Braised River Snail] Adjustment: Physical Attack gained per attack and reduced upon being hit adjusted: 10/20/30/40 -> 15/30/45/60.
11. [Bamboo] Adjustment: Effect adjusted.
• Original Effect: Upon healing, has a 10%/20%/30%/40% chance to restore 1 Qi.
• New Effect: Upon healing, has a 70% chance to restore 1/2/3/4 Qi.
12. [Foxtail Weed] Adjustment: Now has a maximum stack limit of 10 stacks.
13. [Kitty's Tears] Adjustment: Damage boost gained per trigger adjusted: 8%/16% -> 6%/12%.
14. [Shadowless Paw] Adjustment: Physical Attack multiplier buff granted by [Qi Flow] adjusted: 160%/320% -> 120%/240%.
15. [Peachwood Sword] Adjustment: Adjusted from a Cat Tile to a Neutral Tile.
16. [Golden Toad] Adjustment: Attacks required to store [Hero's Flowers] adjusted: 20 -> 10. Maximum activation limit added: Can now trigger up to 3 times per battle.
17. [Feline's Roar] Martial Art damage adjusted: 80%/160%/240%/320% Physical Attack + 150/300/450/600.
18. [Goose Spiral Rend] Martial Art damage adjusted: 140%/280%/420%/560% Physical Attack + 225/450/675/900.
19. [Hungry Honker] Martial Art damage adjusted: 180%/360%/540%/720% Physical Attack + 300/600/900/1200.
20. [Whatcha Lookin' At?] Martial Art damage adjusted: 150%/300%/450%/600% Physical Attack + 250/500/750/1000.

II. Combat Mechanism Adjustments

1. [Divinecraft - Fire] Adjustment: Adjusted to a damage-over-time (DoT) effect. It will no longer count towards triggering [on-damage] effects.
2. [Execution] Adjustment: Damage structure adjusted: Flat 14% Max HP damage -> 400% Physical Attack + Flat 10% Max HP damage.

 

August 2, 2026 Fixes and Optimizations

1. Fixed an issue in the Hero's Realm [Carnival Voyage] where the Smart Combat Assist could occasionally remain idle during the fight against the boss, Wandering Ark.
2. Updated the description of the Martial Art Skill [Storm Roar] for the Stormbreaker Spear. A note has been added to clarify that the Drumbeat effect and self DMG Reduction are only granted when the [Thundercry Blade] Martial Art is also equipped. This is a text-only update and does not change the actual skill effects.
3. Fixed an issue where the [Stonesplit - Might] affix in the Disc [Arena] Attunement library failed to trigger. This affix is designed to grant the player [Drumbeat] and 2 seconds of [Super Armor] when the slam attack of Special Skill [Thunder Shock] successfully hits or controls a target.
4. Fixed an issue with the incorrect availability times for the World Bosses [Inkpincer Scorpion] and [Cloudclutch Serpent]. Wanderers who have already claimed the first-clear rewards for the Inkpincer Scorpion and Cloudclutch Serpent will not be able to claim these rewards again once the bosses are officially available. Wanderers who have not yet claimed these rewards will be able to participate and claim them normally after the official release.
5. Fixed an issue in the Guild War where the Bamboocut Dust Path had a small chance of applying continuous Immobilize effects to enemy targets after death.
6. Adjusted the selectable Dummy levels in Dummy Training and enabled the use of Level 96 buff items.
7. Fixed an issue affecting some players where the voice-to-text function was not working.
8. Fixed an issue where the weekly quest rewards for the event [The 2nd Jianghu Martial Games] could not be claimed under certain conditions.
9. Fixed a visual glitch in the Injustice Quest [Boundless Journey].
10. Fixed an issue in the Hidden Mountain Encounter [Tale Within a Tale] where the reward title [Pride of Mohist Hill] failed to display after completion.
11. Fixed an issue in the Ice Sculpting activity where players were unable to rotate or shape the ice sculpture.

 

July 24, 2026 Fixes and Optimizations

1. Fixed an issue with the [Silkbind - Jade] Path where the actual effects of certain Attunement affixes did not match their descriptions. The incorrectly displayed affixes [Frequent Projectile DMG Boost] and [Light/Heavy and Follow-up Attack Damage Boost] have now been corrected to [Charged Skill Damage Boost] and [Special Skill Damage Boost] respectively.
Additionally, we are urgently fixing an issue where the [Frequent Projectile DMG Boost] and [Light/Heavy and Follow-up Attack Damage Boost] affixes were missing from the Attuning Library. We sincerely appreciate your patience and understanding.
2. Optimized the brief descriptions for the following Mystic Skills: [Guardian Palm - Breach], [Honking Havoc - Feather Down], [Dragon Head - Tide], and [Ghostly Steps - Umbra]. Please note that these are text-only updates, and their actual gameplay effects remain unchanged. Wanderers can log in to view the detailed changes.
3. Fixed an issue where background sound effects behaved abnormally in certain scenes.

 

July 23, 2026 Fixes and Optimizations

1. Added the [Returning Feather] idle animation for [Gauntlets]. Wanderers can now apply it by navigating to [Appearance] > [Accessories] > [Idle Display].
2. Fixed an issue where Guild Base buildings disappeared after the July 23 update.
3. Fixed an issue where the [Battle Will Increase upon Defending] effect of the [Thundercry Blade] Martial Art did not function correctly.
4. Fixed English translation errors in the [Nameless Sword] skill description (regarding [Sword Energy] decay) and the [Qi Struggle Enhancement] Martial Art Talent description. This was a text-only display issue and did not affect actual skill performance.
5. Fixed an English translation error in the description of the [Sword Horizon] Inner Way. This was a text-only display issue and did not affect actual performance.
6. Fixed an issue where Tier 91 [Gauntlets] equipment [Vanguard Titans] could not undergo multiple [Retuning] processes.
7. Fixed an issue where Tier 96 Gear could not undergo [Attunement Swaps].
8. Fixed an issue where players were unable to teleport to [Beyond Mundane] after the July 23 update.
9. Fixed a display issue where mission unlock times for the [Cutie Clash] event were incorrect under the English language setting.
10. Fixed an issue where Wanderers were unable to switch back to their original Martial Art builds after trying out the [Bamboocut - Kite] setup in the [New Armament Drill] event.
11. Fixed an issue where the Battle Pass EXP required for each level of the [Fragrant Orchid] Battle Pass was abnormal. Following this fix, Wanderers' Battle Pass levels will be recalibrated based on their actual EXP, allowing them to claim the corresponding level rewards.

 

July 23 Version 2.0 Optimization and Fixes Announcement

Dear Wanderer,  Windtail has brought you the latest update news from Eastwind Pavilion. Read on for the details!

[Path Balance Adjustments]

Based on real-time data and feedback, this balance optimization focuses on adjusting Paths that underperformed or had room for improvement, while ensuring overall stability. We have also addressed core pain points frequently reported by Wanderers that significantly affected the experience, and made targeted adjustments to the experience and balance of certain game modes.

We welcome you to continue providing valuable suggestions. We will carefully listen to every piece of feedback and continue to make prudent adjustments to progression, Paths, and competitive modes in future versions to optimize experience.

 

General Experience Optimizations

1. The Buff Food category has been split into Vitality Food and Attack Food. These two effects can now coexist, allowing Wanderers to simultaneously increase their Max HP and Physical Attack. Consequently, Auto-Buff Items has been updated to support equipping both types of food at the same time.
2. The calculation priority for Buff Food attributes has been adjusted. Attribute boost from Buff Food will now be added directly to your Base Attributes from character progression to calculate your Effective Attributes. These Effective Attributes will then be uniformly scaled by other percentage-based buffs. The character stat UI has been updated to clearly distinguish between Base Physical Attack and Effective Physical Attack.
3. The Qi damage output of DoT effects has been standardized to a consistent baseline, matching their application methods. Some effects (like Bleeding/High Bleeding from Strategic Sword) have gained Qi damage; others (like Weeping Blood/Piercing Damage from Fivefold Bleed, Qingyi's Poison from Bitter Seasons, Combustion from Dragon's Breath, and Burning from Divinecraft: Fire) have had their Qi damage reduced. Newly added DoT effects (like Dark Scorch from Dragon's Breath) will also adhere to this new baseline.
4. Adjustments have been made to the Exhaustion Vulnerability multiplier bucket. The universal vulnerability applied by the Exhausted and the bonus vulnerability from Qi Imbalance have been moved to the same multiplier zone as Mechanism-Based DMG Boost found in Boss Modes. This mitigates the diminishing returns caused by multiplier dilution for paths relying heavily on universal damage boosts.
5. Addition to Tier 4 Inner Way Seasonal Edge: Completing the active cast of the Control-Removing Mystic Skill Serene Breeze can now trigger a random effect, with the probability of rolling Spring or Winter significantly reduced; addition to Tier 6: Completing the active cast of Serene Breeze guarantees that Winter will not be rolled.

 

Mystic Skill Optimizations

1. Added a new Enlightenment branch effect Dark Scorch to Mystic Skill Dragon's Breath. Selecting this branch replaces the Combustion debuff with Dark Scorch. Multiple Dark Scorch debuffs from different players can coexist on a single target independently. This resolves the limitation where only one Wanderer in a team could benefit from the Combustion damage bonus.
2. When Mystic Skill Drunken Poet reaches Tier 3, the applied Alcoholic Breath effect will trigger a more violent explosion (dealing increased damage) when hitting a target afflicted by the caster's own Dark Scorch. This will not extend the duration of Dark Scorch. If both Combustion and the caster's Dark Scorch are present on the target, the Dark Scorch explosion takes priority.

 

Path: Bellstrike - Splendor

1. Optimized the continuous casting experience for Martial Art Nameless Sword skills: Charged Skill Vagrant Sword, Martial Art Skill Daunting Strike and Relentless Chase will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
2. Damage falloff has been removed when a single instance of Sword Energy of Martial Art Nameless Sword hits multiple non-player units, significantly strengthening its AoE clearing capabilities against groups of enemies.

 

Path: Bellstrike - Umbra

1. Adjusted the DoT Enhancement talent for Martial Art Heavenquaker Spear: The duration of the Soul-Shaken debuff has been increased from 15 seconds to 18 seconds. Furthermore, the DoT vulnerability effect is now split into a base buff and an extra buff; the full buff is only granted if the damage source is actively using Strategic Sword or Heavenquaker Spear.
2. Adjusted the effect of Tier 6 Inner Way Wolfchaser's Art: Martial Art Skill Sober Sorrow now inflicts a stack of Soul-Shaken upon hitting any unit, removing the prerequisite that the target must already be Soul-Shaken. This simplifies the rotation and lowers the threshold for applying the debuff in Arena. Additionally, the consecutive strikes required for the Wine Gu effect have been reduced from 5 hits within 3 seconds to just 3 hits, and continuing the combo will refresh its duration.
3. Adjusted the base effect of Martial Art Strategic Sword: Bleeding and High Bleeding now inflict baseline Qi damage. If the target is afflicted with the Soul-Shaken status from Heavenquaker Spear, this Qi damage is further amplified. This adjustment aims to unify DoT Qi damage expectations while preserving the unique synergy between Strategic Sword and Heavenquaker Spear.
4. Supplemented the Tier 3 effect for Inner Way Sword Horizon: When hitting non-player units with a guaranteed-Affinity High Bleeding (triggered after maxing out Sword's Zenith), it will extend the remaining duration of your own active DoT effects by 10 seconds (up to a maximum of 16 seconds). Extendable effects include Bleed from Martial Art Strategic Sword, Dark Scorch from Mystic Skill Dragon's Breath, Qingyi's Poison from Inner Way Bitter Seasons, and Weeping Blood from Fivefold Bleed.

 

Path: Silkbind - Jade

1. Adjusted the Attuning effect for Martial Art Vernal Umbrella: For the newly unlocked Tier 96 gear, the Vernal Umbrella Special Skill DMG Boost and Vernal Umbrella Charged Skill DMG Boost will be merged into Vernal Umbrella Frequent Ballistic DMG Boost. This covers both Special Skill Unfading Flower and Light Attack Charged Skill Spring Away, increasing freedom of skill selection and reducing development costs for multiple strategies. To balance the total number of Attuning affixes, Vernal Umbrella Light/Heavy Attack & Varied Combo DMG Boost has been added. For Tier 91 gear, relaying will automatically merge the old affixes, taking the higher value of the two. 2. Adjusted the Ballistic Skill Enhancement talent for Martial Art Vernal Umbrella: The Blossoms Point refund condition for Special Skill Unfading Flower has been changed from hitting Immobilized or Airborne units to hitting Immobilized/Airborne Non-Boss units, or Exhausted Boss units. This ensures players receive consistent resource returns during dungeon Boss encounters. 3. The Talent effect will now apply to all projectile skills. A new effect has been added to ignore 5 Physical Resistance for all damage dealt, while the Physical Resistance ignored when hitting Immobilized or Airborne targets has been reduced to 15. 4. Adjusted the effects of Inner Way Blossom Barrage: The Tier 5 buff has been changed from Critical DMG Bonus to Direct Critical Rate; For Tier 4, when Light Attack Charged Skill Spring Away and Special Skill Unfading Flower hit targets marked by your Combo debuff in non-Arena modes, they deal 5% more damage (increased to 10% if the target is Exhausted). This creates a more balanced damage profile.

 

Silkbind - Deluge

1. Supplemented the Mystic Skill DMG Boost base effect for Martial Art Panacea Fan: If Martial Art Soulshade Umbrella is also equipped, the Mystic Skill is guaranteed never to trigger an abrasion (Abrasion is converted to normal damage, without affecting Precision/Critical checks). This greatly optimizes the Open World combat experience for dedicated Healer players.

 

Path: Stonesplit - Might

1. Adjusted the Charge Calculation Enhancement Talent for Martial Art Thundercry Blade: The conversion cap that turns Max HP into Max Physical Attack during skill resolution has been changed. Instead of a fixed 120-point cap, the limit now scales with the Martial Arts Breakthrough level to better match character progression. 
2. Adjusted the Critical Rate UP talent for Martial Art Thundercry Blade: The bonus attribute gained based on the higher value between your Body and Power has been changed from Critical Rate to Max Physical Attack. The talent has been renamed to Physical Attack UP accordingly. This prevents the issue of players overcapping their Effective Critical Rate while tuning their paths.
3. Adjusted Cadence inflicted by Inner Way Exquisite Scenery: The duration has been increased from 15 seconds to 20 seconds, and the maximum stack limit has been increased from 1 to 2. This lowers the difficulty of triggering Special Defensive Riposte and optimizes the flow of the path's rotation.

 

Stonesplit - Strength

1. Optimized the continuous casting experience for Martial Art Snowparting Blade skills: Light Attack Charged Skill Grave Frost and Heavy Attack Varied Combo Snowbreak Spring will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
2. Adjusted the Tier 6 effect of Inner Way Frost-Clad Night: Hitting an Exhausted boss with Snowbreak Spring now extends the Dread debuff by 2 seconds.
3. Adjusted the Tier 3 effect of Inner Way Steadfast Devotion: The final effective Critical Rate requirement to trigger a Guaranteed Critical for Burning Heart and Anxi Army Assist has been raised from 70% to 75%.
4. Adjusted the Tier 6 effect of Inner Way Steadfast Devotion: Hitting Exhausted enemies with Burning Heart instantly grants three stacks of Charge Enhancement, and the buff duration is extended to 18 seconds.

 

Path: Bamboocut - Wind

1. Optimized the continuous casting experience for Martial Art Infernal Twinblades: Light Attacks and Blade of Heaven's Wrath will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
2. Adjusted the Perfect Dodge Enhancement talent for Martial Art Infernal Twinblades: The duration increase for buffs gained via Perfect Dodges has been boosted from 20% to 40%.
3. Adjusted the Rodent Damage Enhancement talent for Martial Art Mortal Rope Dart: Effect changed from Physical Damage +9%, plus up to 15% based on min Physical Attack to Physical and Bamboocut Damage +9%, plus up to 12% based on min Physical Attack.
4. Supplemented the Bonus Attack Up talent for Martial Art Mortal Rope Dart: Physical Attack and Attribute Attack scaling coefficients for Rodent Rampage will now increase with Martial Arts Breakthrough level.
5. Adjusted the base effect of Inner Way Echoes of Oblivion: Effects triggered by Light Attacks now also ignore 10% of the target's Physical Defense and 10 points of Bamboocut Resistance.

 

Bamboocut - Dust Path

1. Increased the damage dealt by Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella against non-player units by 20%.
2. Adjusted the base effect of Inner Way Phantom Rally: Phantom Umbrellas from the Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella can also trigger Resonance Damage.
3. Adjusted the Tier 1 effect of Inner Way Phantom Rally: Executing continuous Perfect Catches to gain the Fragrant Song buff will now grant an additional stack of Fragrant Song - Delicate. This allows the next Heavy Attack Charged Skill Dreamwrought Bubbles to be cast instantly without charging (stacks up to 4 times), providing a viable ranged filler option.

 

Arena Network Optimizations

1. Implemented a new hit-validation reverse system targeting attackers with high latency. If the server verifies that the defender was in a dodge invulnerability state at the time of the strike, the damage will be successfully negated.
2. Fixed an issue where Martial Art Skill Spring Sorrow of Martial Art Vernal Umbrella suffered from delayed hit registrations due to attacker latency. Furthermore, when a low-latency attacker successfully hits a high-latency defender who has already moved locally, the defender will now be pulled back to their actual server position.
3. Fixed an issue where casting Heavy Attack Varied Combo Snowbreak Spring of Martial Art Snowparting Blade could cause the attacker to appear to teleport from the defender's perspective due to high latency. Additionally, fixed a bug where interrupting a defender mid-displacement skill could cause the defender to teleport erratically from the attacker's perspective.

 

Arena Experience Optimizations

1. In Arena mode, entering a Sprint without dodging first will now incur a slight delay before Dash Skills can be used.
2. Dash skills with Melee weapons have been sped up to reduce performance disparities between Melee weapons.
3. Optimized the continuous Deflection experience against rapid multi-hit attacks; quickly tapping the Deflect button triggers consecutive Deflections more reliably.
4. Stages 2, 3, and 4 of Weapon - Sword's Light Attack execute faster. The Interrupt points for Stages 2 and 3 are earlier, and a new hit-frame was added to Stage 3 to ensure stable linkage to subsequent Light Attacks.
5. The interrupt point for the 2nd Light Attack of Weapon - Spear is earlier to ensure stable linkage to subsequent Light Attacks. The final strike of the Stage 4 Light Attack now knocks enemies back instead of knocking them up.
6. Adjusted the Special Skill Shadow Step of Martial Art Nameless Sword: The Stage 2 dash deals no damage during startup, but features improved target-tracking and an earlier interrupt point.
7. Adjusted the Bleed Mechanism Enhancement talent for Martial Art Strategic Sword: The stagger duration caused by High Bleeding is increased.
8. For Martial Art Heavenquaker Spear, the Charged Skill Drifting Thrust Tier 1 charge triggers earlier. Tenacity is now granted upon reaching Tier 1 charge, not immediately upon entering the Charging Stance.
9. Adjusted the charging for Heavy Attack Charged Skill Glow & Flow of Martial Art Inkwell Fan: The charge is split into two tiers. Tier 1 casts quickly with a shorter pull; Tier 2 retains the original range and timing. The Endurance Cost for charging is updated accordingly.
10. Adjusted the Light Attack, Heavy Attack, and Dual-Weapon Skill of Soulshade Umbrella in the Hidden Sword State to perfectly match the performance of Nameless Sword or Strategic Sword.
11. For Martial Art Soulshade Umbrella in the Hidden Sword state, when Panacea Fan and Soulshade Umbrella are both equipped, replace the Charged Skill with Hidden Sword - Dash. After a brief charge, consume Dew to dash forward and damage enemies ahead.
12. Improved the pulling by Heavy Attack Charged Skill Avalanche Landslide of Martial Art Thundercry Blade, and increased the Endurance cost while charging both Avalanche and Light Attack Charged Skill Galecloud Cleave.
13. Greatly improved the pulling by Heavy Attack Varied Combo Stonebreaker of Martial Art Thundercry Blade and fixed an issue where Stonebreaker could still knock down enemies even if they successfully deflected it.
14. While the Drumbeat or Breakthrough buffs are active for Martial Art Thundercry Blade, pressing Heavy Attack will instantly cast the Stage 3 strike. The damage dealt by Stage 3 of Heavy Attack has also been increased.
15. While casting Special Skill Sunrush Gale of Martial Art Thundercry Blade, a stacking Slow Down effect is applied to the nearest target every 0.5 seconds. Upon completion, the caster receives a brief, explosive Movement Speed buff.
16. Adjusted the trigger conditions for the Drumbeat buff and own DMG Reduction Effect granted by Martial Art Skill Storm Roar of Martial Art Stormbreaker Spear: These effects now strictly require Martial Art Thundercry Blade to be equipped simultaneously. Additionally, the damage registration of Storm Roar occurs slightly earlier to better sync with its animation and VFX.
17. If Martial Art Thundercry Blade is not equipped, the amount of Battle Will recovered from a successful defense by Martial Art Stormbreaker Spear is reduced.
18. For Disc Stonesplit - Might Arena Attuning, when the Attuning effect of Martial Art Skill - Predator's Shield is triggered, players can now immediately cast other skills to chain strikes. The interrupt priority of the stagger caused by this Attuning effect has also been fixed to match other Martial Art Skills, vastly improving chain strike stability after the Attuning trigger.
19. Adjusted the interrupt point for dodge following a successful Deflection for Martial Art Snowparting Blade: It is no longer instantaneous and now requires a brief delay before the dodge can be executed.
20. Adjusted the mechanic that stores your current Light Attack Hit Count upon dodging by Martial Art Infernal Twinblades: The stored duration has been reduced from permanent to 3 seconds, and it will instantly clear upon switching weapons. A new status icon has been added to display the currently stored Light Attack Hit Count for Infernal Twinblades.
21. Adjusted the Continuous Deflection detection for Martial Art Skill Addled Mind of Martial Art Infernal Twinblades: The maximum number of times this skill can be continuously deflected has been reduced from 6 down to 3.
22. When Infernal Twinblades and Mortal Rope Dart are both equipped, having the Rodent Rampage buff active will reduce the Qi damage taken by 30% whenever your attacks are deflected by an opponent.
23. Adjusted the overall performance of the Stage 2 consecutive kicks by Martial Art Skill Bladebound Thread of Martial Art Mortal Rope Dart: The animation speed is faster, and pulling is improved. The damage registration for the first kick is slightly delayed, the final strike now knocks back player targets, and the skill interrupt point has been moved up.
24. Adjusted the timing for gaining Tenacity by Charged Skill Rodent's Resilience of Martial Art Mortal Rope Dart: It is no longer granted immediately, but rather 0.5 seconds after entering the Charging Stance.
25. Pressing Special Skill Cyclone Waltz of Martial Art Everspring Umbrella again while spinning will instantly deal one instance of damage to surrounding enemies, allowing for faster combo follow-ups.
26. Slightly increased the Stagger by Martial Art Skill Scarlet Spin of Martial Art Everspring Umbrella in the case of non-Perfect Catch.
27. Special Skill Burn and Bury of Martial Art Unfettered Rope Dart is now unblockable. A golden flash indicator has been added to warn opponents.
28. Adjusted the timing for gaining Tenacity by Charged Skill Piercing Dart of Martial Art Unfettered Rope Dart: It is now granted 0.5 seconds after entering the Charging Stance, rather than immediately.
29. When Mystic Skill Guardian Palm is cast on the ground, its pulling capabilities and the attack range of the first two palm strikes have been increased, making it easier to hit highly mobile enemies.
30. When Mystic Skill Talon Strike strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. Additionally, the pulling performance of Talon Strike has been improved to catch highly mobile enemies.
31. When Mystic Skill Yaksha Rush strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state.
32. Mystic Skill Serene Breeze can grant a brief Super Armor effect (previously Tenacity and Control Immunity), aligning the mechanical function with the skill description.
33. The Passive Control Removal progress icon is now permanently displayed and will track active Tenacity and Super Armor effects on the target in real time.
34. Chestpiece Arena Attuning: The damage reduction effect granted while in Hit Stagger has been expanded. It now reduces damage taken when you are either in Hit Stagger or under control effects.
35. Adjusted the activation rules for the Unmovable Mountain Passive of Gear Archery Jade: Changed from active while in the Bow and Arrow mode to active only while actively aiming or charging the bow.

 

[Development Optimizations]

1. Added Gear Tuning Reset to offer high-potential base gear more chances for perfect tuning. The new Modulating Stone can now reset tuning for Tier 100 Epic & Legendary gear (except for Archery Arts, Relaid Gear, and Swallowcall gear) to retain only the initial attributes, allowing you to tune, retune, and attune the gear again. Each piece of gear has a limit on Tuning Reset attempts and a cooldown period. Tuning Reset does not refund previously consumed materials and is irreversible, so proceed with caution. As many Wanderers have already recycled their old high-potential gear, this feature is not available for Tier 91 and below gear. 2. The Modulating Stone can be obtained as a bonus when recycling or consuming Fully Tuned Legendary Gear (excluding Archery Arts), allowing Wanderers to clear Legendary gear occupying the Bag efficiently. In addition to Tuning Reset, the Modulating Stone can also be used to modulate Relaid Gear, providing a guaranteed 4.5% increase toward the attribute's maximum value each time.
3. Optimized the Gear Modulating development experience. When a specific affix reaches its maximum value via Modulating, a permanent At Cap prompt will now be displayed above its progress bar. This allows players to quickly identify which affixes still need development.
4. "Tuning - Quick Add" Function: You can intelligently select materials based on the optimal "Tuning Stone" combination, and only materials and gear are sorted.
5. Added the Large Tuning Stone - Split function. Players can now break it down into 10 Small Tuning Stones of the same tier.
6. Added a Pin to Top/Favorite function for Gear and increased the maximum number of Common Items you can pin in the Bag.
7. Optimized the navigation jumps for Relaid Gear within the Improvement Guide - Bound for the World interface.
8. Improved the Gear Retuning Correction experience. The cooldown for Gear Retuning Correction has been reduced from 7 days to 5 days. Gear currently on cooldown is not affected by this change.

 

[Feature Optimizations]

1. Optimized the Sect Gameplay interface. All sect-related activities can now be viewed directly on this screen, making it easier for Wanderers to join in and experience each Sect's unique gameplay.
2. Optimized and resolved the lag issue that some Wanderers experienced when entering Homestead: Beyond Mundane.
3. A new test font has been added for further small-scale testing on the PS5 platform. Only a limited number of PS5 Wanderers will have early access to this feature. We welcome all participating Wanderers to share your feedback and suggestions with us, as we will continue to optimize this feature for its future rollout.

 

[Bug Fixes]

1. Fixed an issue where the purchase limits for certain items at the Training Ground Specialty Merchant were incorrect.
2. Fixed a tracking guide issue for the Donkey Express quest during the 2nd Jianghu Martial Games.
3. Fixed an issue where players using controllers could not select rewards on the Donkey Ride event screen during the 2nd Jianghu Martial Games.
4. Fixed a text error regarding the associated Martial Art for the Mo Blade Martial Art VFX: Inkveil Peak.
5. Fixed an issue where the Arena Attuning effects for Scarlet Spin, the Martial Art Skill of the Everspring Umbrella style, failed to trigger properly.
6. Fixed a display issue on the event screen for Ties that Bind.
7. Fixed an issue where some Wanderers were unable to obtain the Hexi Trial regional reward, Decoration: Martial Instinct.